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FLIGHT NOTES
How to Play
- Match the color and name of your sigil to one of the three gates.
- Use W S or the arrows to choose a lane.
- Press Enter/Space to confirm, click a gate, or use 1/2/3 for upper/middle/lower. Watch your witch cross before choosing again.
- Choose before the time bar fills. A wrong gate or missed choice breaks one ward; three broken wards end the flight. Gate 25 opens endless play.
Press P or Escape to pause. Resume explicitly when you return. Your Keeper records and achievements are shared across the site.
Choose the Crossing
GATE—
SCORE0
COMBO×0
BEST0
WARDS●●●
MATCH THIS SIGIL —1 upper · 2 middle · 3 lower
DRIFT · TIER 10 / 25 GATES
The upper veil is quiet. Name your flyer and begin.
MATCH THIS SIGIL—
SELECTED LANEMIDDLEW/S · ↑/↓ · ←/→
Click a gate or press 1 2 3
Arrows select · Enter confirms
Arrows select · Enter confirms
FLIGHT RECORD SEALED
The veil takes its toll.
Your route has been entered in the ledger.
FINAL SCORE0
GATES CLEARED0
BEST COMBO0
Keeper Records
| Keeper | Score | Gates |
|---|---|---|
| Loading records… | ||

