Cryptic Conclave Logo

Wickbound

← Return to Mini Games

How to Play

  • Move with WASD or the arrow keys — always relative to the camera. Q and E swing the camera, or drag anywhere on the view. A gamepad works too.
  • Space jumps, and a second press in mid-air is a double jump. Hold it longer to jump higher; tap it to hop.
  • Shift dashes in whichever direction you are holding. You get one dash in the air, refunded the moment you land or stomp something — and jumping out of a dash keeps its speed, which is how the long gaps are really crossed.
  • Ctrl in mid-air is a ground pound: it shatters cracked slabs and flattens anything standing nearby.
  • Land on a Gloam, Lanternjack or wisp to snuff it. Keep landing on them without touching the ground and the chain multiplies, up to eight times the score. Gloams lunge when you get close — they telegraph it first, and a lunging Gloam is easy to stomp.
  • Collect wicks for score — every hundred earns a spare lantern. Three hidden cinder sigils are worth 750 each, thirty across the ten stages.
  • Three wax hearts absorb hits; losing the last one costs a lantern and sends you back to the last lamp you lit. Run out of lanterns and the run ends.
  • Reach the beacon at the end of each stage to relight it. Beating par time pays a bonus, and clearing a stage untouched pays another. P pauses, M mutes.
  1. ISundered Yard
  2. IILanternrow
  3. IIIDrowned Chapel
  4. IVOssuary Steps
  5. VThe Bellyard
  6. VIWickwood Hollow
  7. VIIChandler's Gantry
  8. VIIIWax Cathedral
  9. IXThe Long Wick
  10. XThe Hearthwick
ACT I The Sundered Yard THE FIRST BREAK

Keepers Who Carried Fire

#KeeperScoreStagesSigilsTime
Reading the Keeper ledger…